PROJECT 01 → Twin Trip 


2024.05 - 2024.08






PROJRCT INFORMATION

The chances of twins being born are relatively low. Many stereotypes suggest twins lack individuality, with others assuming they share identical traits. In China, parents of twins often compare them, expecting similar outcomes in hobbies, habits, grades, and more.

This project used a virtual engine to create an interactive game. The player took on the role of a parent of a pair of twin characters within the game, controlling them as they searched for an exit within the forest maze of “the Land of Life”. What happens as you control them on their quest to find the path of life?



BACKGROUND & RESEARCH





RESEARCH






GAME CONCEPT

01 - Core Concept

I wanted to make a game where the twins rebelled against the outside world (I'm using the parents as this role in the game) for not recognizing their uniqueness.

02 - Game Background

You (the player) are the parent of twin children, and you've taken them to a forest maze called “The Land of Life”. In this labyrinth, by following the “Path of Life”, you can lead them to the exit of the labyrinth and the door to the next stage of their lives. Try to find the desired door and lead them to the exit.

03 - Gameplay Mechanics

Dual-Screen Play -  I created blueprints for game controllers that could make the game into dual-screen play 


Step_01
Coding Look/Move/Jump/End_jump functions in controller componant
 


Step_02
Coding for player controller & player movement blueprint


Step_03
Coding for character blueprint




Step_04
Coding for game mode blueprint



Players will now be able to use one keyboard to control two game characters with the following key distribution
Changing the Player Controller system :  I've added a mechanic to the game where the character changes its controller system after touching the collision body:


Coding for collision body blueprint:




The control keys that control the characters will change to the following situations:





Simply put, the move keys are all messed up.



04 - Character Design
Even though my game world is a forest labyrinth, I want my characters to remain students. Because I think that finding the path and the exit to the next stage of life in the realm of life is also a process of learning, and the image of a student is more appropriate. And in China, the student period is the time when you are most controlled by your parents.


Skeletal redirection for my character:

Coding for the character’s animation blueprint



Creating a mixing space for characters to mix from standing to running




05 - World Setting



06 - Game Flow

Using keyboard control the characters moving along the road. Plot animation triggered by colliding bodies for driving the story.






FINAL DISPLAY